Entries to Data-Driven Reduction in Gambling Harm for Stronger Community Resilience

Catalogue | Table
MyPath

MyPath is a whole-of-life navigation tool that helps Australians move confidently through every stage of life — from birth to retirement and everything in between. Instead of struggling to find services when you need them, MyPath anticipates key moments — having a child, starting a business, losi...

Go to Project | MyPath

Former Maverick

An analysis of gambling in Victoria state via advanced ML models.

Go to Project | Artificial Idiot

Project X - Level Up Life

Level Up Life is a data-driven, youth-focused initiative designed to reduce gambling harm and build stronger, more resilient communities across Victoria. Grounded in public data and informed by behavioural insights, the project recognises that gambling harm is not only an individual issue but a c...

Go to Project | Allianz Tech

PlaySmart

PlaySmart is a Youth Gambling Risk Dashboard that helps adolescents visualise the true cost of gambling-like activities. By converting weekly gambling expenditure into tangible alternatives (like trips or gaming consoles), the tool makes abstract financial impacts concrete and relatable. The dash...

Go to Project | PlaySmart

StimuLess

Over the past year, Victorians have lost more than $1.5 billion through gaming (pokie) machines alone. Today, gambling extends far beyond traditional casino-style machines or betting at the races. Technology has made betting as easy and addictive as ever. There are common video game features a...

Go to Project | RadGrads

CivicBridge

CivicBridge is an **AI-powered** platform designed to serve as a **trustworthy intermediary** between citizens and government information. Its core mission is to provide **accurate, reliable, and transparent** answers to civic questions by leveraging **official data sources**. The system is struc...

Go to Project | Banico Family

Data-Driven Reduction in Gambling Harm for Stronger Community Resilience

Our Mission: To harness integrated data on socio-economic conditions, education, youth vulnerability, gambling exposure, crime, health, and marketing influences to identify risks, inform policy, and implement targeted interventions that reduce gambling harm and promote community resilience. De...

Go to Project | OTM8

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